Throughout all this, there was discussion and debate about what the proper response was. It hasn’t just been games, either: Harper Lee’s Go Set A Watchman made many confront the idea that the fictional icons of our youth could be fallible, and that was followed soon after by Hulk Hogan revealing that our favorite slightly-less-fictional icons are also prone to disappoint us. And there was Pixels, and Rare Replay, and the announcement of a LEGO game that seems to be filled with every brand I’ve ever heard of. Ernest Cline, author of the Best Selling nostalgia-driven sci-fi novel Ready Player One, wrote a new novel, Armada, that took the basic narrative of The Last Starfighter-average gamer is chosen to save the day-and tosses in a lot more pop culture references, which sparked a second round of conversations about how we should think about the stuff we love. In June, Sony put The Last Guardian, Shenmue 3, and Final Fantasy 7 all on the stage of their E3 press conference. Even though it takes place in cold dark of space, Galak-Z exists in the dead center of a warm, summer atmosphere sweltering with nostalgia. In a vacuum, I could tell you Galak-Z is pretty damn good, and leave it at that.īut Galak-Z doesn’t exist in a vacuum. I’d compare the control scheme to Asteroids, probably. I’d say that you pilot a spaceship with a modular, upgradeable ship, and you can transform that ship into a mech with a laser blade, a shield, and the ability to grab and toss the detritus of asteroid fields and wrecked space hulks. I would tell you that it's an anime inspired, top-down space shooter with “rogue-lite” qualities, like procedural level generation and permadeath. If Galak-Z: The Dimensional existed in a vacuum, this review would be very short. who knows what will happen once it connects?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |